Sunday, March 27, 2011

Gamification


So, I heard this story on NPR this morning about "gamification." The idea is to apply principles of games to everyday problems and situations. The example given was an effort in Sweden to control speeding. In addition to issuing tickets and fines for those who exceed the speed limit, drivers who were caught driving at or under the limit were entered into a lottery with the chance to win a portion of the fines. It is an apparent success. The argument is that positive incentives, a key feature of games, are more powerful than negative sanctions.


What I found more interesting in the story was the SAPS model described by a marketing guru. SAPS stands for status, access, power and stuff. The guy, Gabe Zicherman, argues that these are the things that motivate people, and in that order.


I know in academia we often talk about needing to show someone the love--that faculty members like to be recognized, made to feel important, thanked for their efforts. Sure, we all like money, but money is not all that we need or want. Isn't it the same in most business and personal relationships? What we want is to be recognized, to have access to another person, to feel powerful? "Stuff" is way down the list.



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